Tale of Tales: Exploring Artistry & Queer Narratives

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In the ever-evolving landscape of game development, there are creators who transcend boundaries and redefine the possibilities of interactive storytelling. One such duo that has consistently pushed the envelope with their visionary approach to gaming is Tale of Tales, helmed by the talented queer game developers Auriea Harvey and Michaël Samyn.


With a portfolio spanning over a decade, Tale of Tales has garnered critical acclaim for their distinctive artistic style, captivating narratives, and a deep exploration of queer themes. From the ethereal to the thought-provoking, their games offer a glimpse into realms where emotions intertwine with gameplay, and identity is celebrated in all its nuanced forms.

Throughout their journey, Auriea Harvey and Michaël Samyn have crafted an impressive repertoire of games that challenge conventions and invite players to immerse themselves in extraordinary worlds. Their work effortlessly blurs the lines between art, storytelling, and game design, leaving an indelible mark on the gaming industry.

From the hauntingly beautiful "The Path" to the introspective and politically charged "Sunset," Tale of Tales has captivated players around the world, pushing the boundaries of what games can be and unearthing the untapped potential of interactive experiences.

Join us as we delve into the captivating universe of Tale of Tales, uncover the inspirations behind their creations, and explore the ways in which Auriea Harvey and Michaël Samyn's queer identities have shaped their remarkable journey in game development.

Here are some of the games they have worked on:

  • The Endless Forest (2005): A multiplayer online game and social screensaver that takes place in a peaceful forest.

  • The Graveyard (2008): A short computer art game that depicts an old woman's visit to a graveyard.

  • The Path (2009): A psychological horror art game based on the fairy tale of Little Red Riding Hood.

  • Fatale (2009): An interactive vignette in real-time 3D inspired by the Biblical story of Salome.

  • Vanitas (2010): A memento mori for iPhone and iPod touch.

  • Bientôt l'été (2012): A videogame for two players. Two players who pretend to be lovers. They pretend to be lovers separated from each other by lightyears of deep space.

  • Luxuria Superbia (2013): A colorful, musical journey made to fill you with joy. Large text and simple controls make it accessible to people of all ages. Simple enough to enjoy immediately, and deep enough to inspire a lifetime of play.

  • Sunset (2015): A first-person exploration of a single penthouse apartment in a fictional South American city in the early 1970s.

  • Cathedral-in-the-Clouds (2015): Virtual dioramas and digital reliquaries in a contemplative first-person art game.

  • SleepWake (2019): It is an installation for the Oculus Quest that invites you to drift between sleep and wakefulness.

For more detailed information, you can visit their Wikipedia page.

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