Navigating Identity in Video Games
Limited Representation
One of the most common challenges faced by queer gamers is the lack of representation of LGBTQ+ characters in video games. While there have been some notable examples of positive models, such as including queer characters in the famous game Life is Strange, these examples are few and far between (Salter & Blodgett, 2012).
This lack of representation can be complicated for queer gamers looking for characters they can identify with and relate to. When LGBTQ+ characters appear in games, they are often portrayed in stereotypical or problematic ways that do not accurately reflect the diversity of the queer community (Ruberg, 2019).
Harmful Stereotypes
Another challenge faced by queer gamers is the perpetuation of harmful stereotypes in gaming culture. For example, LGBTQ+ characters are often portrayed as overly sexualized or flamboyant, perpetuating harmful stereotypes that can contribute to discrimination and marginalization (Consalvo, 2012).
These stereotypes can also extend to player interactions within online gaming communities. Queer gamers may experience harassment and discrimination from other players based on their gender or sexual identity, further perpetuating harmful stereotypes and contributing to a hostile gaming environment (Nakamura, 2015).
Discrimination and Exclusion
This discrimination can extend beyond gaming communities and into the gaming industry itself. LGBTQ+ individuals working in the gaming industry may face discrimination and harassment, as well as a lack of representation and opportunities for advancement (Taylor, 2018).
Working Towards Inclusion
Creating safe spaces for queer gamers within online gaming communities can promote inclusion and acceptance. This can include the formation of LGBTQ+ gaming groups, as well as the creation of policies and guidelines that encourage inclusivity and discourage discrimination and harassment (Salter & Blodgett, 2012).
Conclusion
The challenges faced by queer gamers in navigating gender and sexual identity in video games are complex and multifaceted. Many obstacles must be overcome, from limited representation to harmful stereotypes and discrimination, to create a more inclusive gaming culture. By advocating for more excellent presentations, calling out harmful stereotypes and discrimination, and creating safe spaces for queer gamers, we can work towards a future where everyone can enjoy gaming without fear of marginalization or discrimination.
References
Consalvo, M. (2012). Confronting toxic gamer culture: A challenge for feminist game studies scholars. Ada: A Journal of Gender, New Media, and Technology, 1.Consalvo, M. (2012). Confronting toxic gamer culture: A challenge for feminist game studies scholars. Ada: A Journal of Gender, New Media, and Technology, 1.Gray, K. L., & Duryea, E. J. (2019). Playing with gender: An exploration of gender identity and game preferences. Computers in Human Behavior, 93, 337-346.
Jagoda, P. (2014). Gamification: A critical analysis. The Routledge Companion to Digital Humanities and Digital Media Studies, 96-108.
Kuznekoff, J. H., & Rose, L. M. (2013). Communication in multiplayer gaming: Examining player responses to gender cues. New Media & Society, 15(4), 541-556.
Shaw, A. (2014). Gaming at the edge: Sexuality and gender at the margins of gamer culture. University of Minnesota Press.
Kohnen, M., & Gertz, N. (2019). Queer gaming cultures and communities: A systematic review. International Journal of Human-Computer Studies, 130, 52-63.
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